Treasure Planet: Battle at Procyon

This is a personal project looking at the game Treasure Planet: Battle at Procyon and re-imagining it stylistically for both a remastered look and a more modern take.

I chose three screens from the games front-end menu to tackle; the main menu, a settings screen and a game creation screen.

The original screenshots were 4:3 made for older monitors and it does not support 2k or 4k resolutions when launched.

This first iteration is with a remaster framework. I kept the centralised format and kept things in the 3 column grid if enough information was on screen. I updated the colour palette to be a bit less saturated and allows the different UI elements have more contrast when highlighted.

For the second pass I wanted to try a more updated artistic style with different artwork sitting on the right-hand side on menus. I also kept a similar colour palette to the previous iteration with some blue muted tones.

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